Over on TorontoThumbs, I’ve published a review of Deep Black – a downloadable PSN game. It was a wretched turd of a game – read my overly reticent review to find out why.
Deep Black is a fine example of what can often go wrong with game design. Allow me to sum up what the 505 Games design document must look like: “Let’s take the protagonist from Dead Space, the enemies from Killzone, and the game-play mechanics from Gears of War, and splice it with the opening cut-scene from Metal Gear Solid. Boom.”
Make no mistake, this is not a recipe for success. Deep Black is one of the most wretched third-person cover-based shooters I have ever played – possibly ever devised.